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The Interactive & Immersive HQ
Canada
Приєднався 31 січ 2020
The Interactive and Immersive HQ has one mission: Help at least 1000 TouchDesigner freelancers, agencies, artists and designers achieve their artistic visions - and get paid well for doing so - over the next 5 years.
To accomplish this, we've created this UA-cam channel to share TouchDesigner knowledge, resources, and expertise with the community.
You can expect a new video from us every Monday - so check back weekly!
To accomplish this, we've created this UA-cam channel to share TouchDesigner knowledge, resources, and expertise with the community.
You can expect a new video from us every Monday - so check back weekly!
Boldtron's Short Term and Long Term Visions for AI
Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial
Boldtron is the artistic name of two brothers, Xavier and Daniel Cardona, Barcelona-born artists specializing in 3D, CGI, VR, and AI. Their obsession with AI has led them to develop a project like no other. Additionally, they are part of KREA.AI, an innovative platform that connects artists and creatives with advanced AI tools to enhance artistic creation and develop unique projects.
Watch our full Creator Session with Boldtron here: ua-cam.com/video/UopluU_tGsU/v-deo.html
Boldtron is the artistic name of two brothers, Xavier and Daniel Cardona, Barcelona-born artists specializing in 3D, CGI, VR, and AI. Their obsession with AI has led them to develop a project like no other. Additionally, they are part of KREA.AI, an innovative platform that connects artists and creatives with advanced AI tools to enhance artistic creation and develop unique projects.
Watch our full Creator Session with Boldtron here: ua-cam.com/video/UopluU_tGsU/v-deo.html
Переглядів: 58
Відео
UE5 Game Modes and Blueprint Communication for Immersive Developers
Переглядів 2734 години тому
Get access to 200 hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial Following up on our last video talking through fundamental Unreal Engine 5 concepts, Conner Torres of Dotware Games is back to walk us through the concept of games modes and blue...
Ken Knowlton-Inspired Photomosaic Effects in TouchDesigner
Переглядів 1,1 тис.21 годину тому
Get access to 200 hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial Special Characters for Text TOPs (copy and paste into TouchDesigner): •➖➕➗✖ Ken Knowlton was a computer graphics pioneer and artist known for his experiments with computer-produc...
Unreal Engine 5's Player Controller for Immersive Developers
Переглядів 80914 днів тому
Get access to 200 hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial As immersive developers flock to Unreal Engine, there are some new and tricky concepts that we need to master. These concepts, like the Player Controller, are main stays in game ...
Position Data from Depth Map - TouchDesigner Tutorial
Переглядів 1,1 тис.21 день тому
Get access to 200 hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial Get the project files here: interactiveimmersive.ac-page.com/position-data-from-depth-map With this TouchDesigner technique you can make surfaces touch-reactive. In this video, w...
5 Pieces of Gear I Always Have Onsite
Переглядів 1 тис.28 днів тому
Get access to 200 hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial In this tutorial, we discuss essential gear for immersive media creators that can enhance workflow efficiency and ensure reliable performance during on-site production. We'll cov...
Generative Yayoi Kusama in TouchDesigner
Переглядів 3 тис.Місяць тому
Get access to 200 hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial Yayoi Kusama is a Japanese contemporary artist who works primarily in sculpture and installation. In this continuation of our TouchDesigner artist-inspired series, Crystal Jow wi...
Romain Tardy's Process for Working on Large Scale Artworks
Переглядів 149Місяць тому
Get access to 200 hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial Romain Tardy is an accomplished figure in the visual and digital art scene, with over fifteen years of experience. His work has gained international recognition, often encompassi...
Romain Tardy's Advice for Young Professionals
Переглядів 139Місяць тому
Get access to 200 hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial Romain Tardy is an accomplished figure in the visual and digital art scene, with over fifteen years of experience. His work has gained international recognition, often encompassi...
Romain Tardy's Networking Tips
Переглядів 110Місяць тому
Get access to 200 hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial Romain Tardy is an accomplished figure in the visual and digital art scene, with over fifteen years of experience. His work has gained international recognition, often encompassi...
Photoshop In TOP in TouchDesigner
Переглядів 1,6 тис.Місяць тому
Get access to 200 hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial In this tutorial, we'll show you how to use the Photoshop In TOP in TouchDesigner and some quick tips on what you can do with it. You can find more of Crystal's work on Instagram...
Tablet Screen Capture in TouchDesigner Through NDI
Переглядів 1,2 тис.Місяць тому
Get access to 200 hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial In this quick tip tutorial, we'll show you how to capture the screen from your tablet to your TouchDesigner network through NDI, and discuss certain settings that will give you t...
TouchDesigner Light Painting using TraceSOP
Переглядів 2,4 тис.Місяць тому
Get access to 200 hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial In this tutorial, we create a light painting installation in TouchDesigner. By isolating the brightest spots of an input video or webcam feed and turning them into a geometry wit...
Lillian F. Schwartz-Inspired Visual FX in TouchDesigner
Переглядів 1,8 тис.2 місяці тому
Lillian F. Schwartz-Inspired Visual FX in TouchDesigner
Audio Reactivity and Instancing Tutorial
Переглядів 2,9 тис.2 місяці тому
Audio Reactivity and Instancing Tutorial
Generative Ruth Asawa in TouchDesigner
Переглядів 1,7 тис.2 місяці тому
Generative Ruth Asawa in TouchDesigner
Using the Logger COMP in TouchDesigner
Переглядів 8222 місяці тому
Using the Logger COMP in TouchDesigner
Web UIs & TouchDesigner Integration in Pixera Control
Переглядів 1,1 тис.3 місяці тому
Web UIs & TouchDesigner Integration in Pixera Control
A Look at the New Timecode Tools in TouchDesigner
Переглядів 2 тис.3 місяці тому
A Look at the New Timecode Tools in TouchDesigner
What is teamLab's Creative Process Like?
Переглядів 3153 місяці тому
What is teamLab's Creative Process Like?
New Grammar of Ornament in TouchDesigner Pt. 2
Переглядів 1,8 тис.3 місяці тому
New Grammar of Ornament in TouchDesigner Pt. 2
Projection Mapping & Notch IMAG FX in Pixera Media Servers
Переглядів 1 тис.3 місяці тому
Projection Mapping & Notch IMAG FX in Pixera Media Servers
DMX Pixel Mapping Updates in Unreal Engine 5.3
Переглядів 1,6 тис.4 місяці тому
DMX Pixel Mapping Updates in Unreal Engine 5.3
Body Tracking Orb in TouchDesigner
Переглядів 3,6 тис.4 місяці тому
Body Tracking Orb in TouchDesigner
Using Pixera Media Servers for Immersive Projects
Переглядів 1,4 тис.4 місяці тому
Using Pixera Media Servers for Immersive Projects
DMX Control Console Updates in UE5.3
Переглядів 1,3 тис.4 місяці тому
DMX Control Console Updates in UE5.3
TouchDesigner's New Installer Quick Guide
Переглядів 1,2 тис.4 місяці тому
TouchDesigner's New Installer Quick Guide
Pro Colour Correction with OpenColorIO in UE5
Переглядів 9195 місяців тому
Pro Colour Correction with OpenColorIO in UE5
Quick and Easy Bloom in TouchDesigner
Переглядів 3 тис.5 місяців тому
Quick and Easy Bloom in TouchDesigner
Bitwig and TouchDesigner Integration Quick Start
Переглядів 1,5 тис.5 місяців тому
Bitwig and TouchDesigner Integration Quick Start
In the interest of new Unreal developers 'learning things the right way', I thought I'd share a couple of points of feedback from a VR veteran with 2 shipped titles under their belt: 1. Please don't use the Level Blueprint! It may seem handy in a pinch for logic that is bespoke for a given level, but because it gets saved in the same file as other level data, it can take ages to load, it can become a source of conflicts for multiple developers working on the same file, AND if that level isn't open in the editor, the blueprint logic won't be searchable with the 'Find In Blueprints' tool (which is a lifesaver). Create an actor blueprint for each of your levels instead, and create links to other level actors by exposing public 'Soft Reference' variables. 2. The moment you create a 'Cast' to a Blueprint class type, you are creating a Hard Reference to that blueprint asset. Hard references cause things to be loaded immediately, which can quickly spiral out of control if blueprints contain chains of hard references to large assets like meshes and textures. Instead, create a Blueprint Interface for your public functions, have your Blueprint class implement the Blueprint Interface, and then have your other blueprint cast to the Interface type. It doesn't matter how many blueprints reference a Blueprint Interface, because a Blueprint Interface literally can't reference anything else. Use the Reference Viewer and Size Map tools to see how many hard references you're creating and how much stuff is being loaded.
does this work with the original kinect for the 360? i am poor
Yes! Assuming you've got a Windows machine, TouchDesigner still natively supports the Kinect V1. The CHOP channel names might be slightly different, but you'll have access to the same skeletal tracking features that are required for this tutorial
and thankyou so much for your video
Our pleasure! Thanks for watching :)
i cannot understand any tutorial video of touchdesigner but now i get clear more detailed from your video thank but i need to make track one person when more people i made eye flow it distract when two people at a time so please help i made from this tutorial video ua-cam.com/video/ZAdEsJGvf5U/v-deo.html
hello, how do i add a shape to it. right now its just an invisible circle. But is there a way to make it a solid circle? Thanks :)
One option is to set up a second Geometry COMP containing a Sphere SOP, and then control the Transform parameter of that Geo COMP with the same CHOP channels we use for the transform1 SOP in the video. This will create a sphere in the scene which is aligned to the movement of the metaball, but also allows you to make further creative decisions like scaling or modifying the geometry, as well as applying a texture. Hope that helps!
@@TheInteractiveImmersiveHQ aww thank you so much for answering back. I tried this and it worked perfectly! Now I will implement it into my other project. Thanks again and I hope you have a wonderful day!
It doesnt work on mine, i dont understand why, i did every step, but on the "feedback loop" thing dont show up the same on my computer...
One thing to check: have you set the _Target TOP_ parameter of the Feedback TOP to *comp1* ? If the _Target TOP_ parameter isn't set, the network won't generate feedback
Great and useful tutorial , thanks for sharing your knowledge 🎉
Our pleasure, thanks for watching! :)
A seriously good list! What I also include: HDMI cable, DP Port to HDMI converter, USB C to USB A Adapter, multiple USB keys, Backups of the actual project, a Mouse Trackmat, wired keyboard and mouse
I am so great full for this video and the discussion in the comments! I purchased an extremely cheap projector to experiment with. It has a resolution of 320x240 and just downscaling videos looks terrible. This should help get things looking a little sharper!
Sounds like a useful application of the effect! Thanks for watching :)
Great video!...can this be done via Kinect on hand gesture?
For sure! You could actually set this up with just a few changes to what we build in this video The Kinect or Kinect Azure CHOP provide CHOP control channels from the Kinect’s body tracking functionality. There are a lot of channels coming from the Kinect, so it's best to use a Select CHOP to isolate the tx/ty channels for the left/right hand that you want to control the effect. Then, if you replace the CHOP channels coming from the Mouse In CHOP with these tx/ty channels, you can use the Kinect to control the effect. You may need to add a Math CHOP after the Select CHOP to adjust the range of the values coming from the Kinect, but otherwise it should work just fine. Hope that helps!
@@TheInteractiveImmersiveHQ Thank you for the informative reply!
Thanks for making this tutorial! BTW is it possible to connect with Logic Pro X's software instrument or MIDI? I want to use Logic Pro X !!!!
For sure! You'll need a virtual loopback MIDI port software to do this, like loopMIDI: www.tobias-erichsen.de/software/loopmidi.html
@@TheInteractiveImmersiveHQ Thank you !! Can you make a tutorial video related to this?
Excellent tutorial as always!
Thank you! Cheers! 🙂
hey do anyone have any idea why there is only three options in my transform panel and i cant find any (RELATIVE CHOP REFRENCE ) when i was parenting my x or y to the over 1
Great question -- you can use the _CHOP Reference_ option to make the connection. Relative CHOP Reference has been replaced in newer versions of the software. The _Justify Horizontal_ and _Justify Vertical_ settings are greyed out in the newer version because they are not used in any of the Pre-Fit Overlay modes besides the _Native Resolution_ option. If you want to have access to those settings, change Pre-Fit Overlay to _Native Resolution_ . Hope that helps!
thank you
Our pleasure! Thanks for watching :)
Thanks Always, BTW can you kindly recommend me a reasonable notebook specification for TD works including Nvidia part?
There is no right answer here (and no perfect laptop, either): it really depends on your budget and needs. If you're just learning TouchDesigner, the right answer might be the laptop you already have -- there's a lot you can do without a high powered computer. Laptops tend to prioritize thinness or performance, usually not both. It's worth thinking about what your situation requires: a laptop that is lightweight and easily transportable, or a laptop that's really powerful and intended to be a desktop replacement? If you're looking to utilize the recent Nvidia Maxine series of operators, they require a 20, 30, or 40 series Nvidia RTX graphics card, so that could be a good place to start. Here are a couple of forum threads from that past few years that bring up some good considerations: forum.derivative.ca/t/equipment-recommendation/238970 forum.derivative.ca/t/2022-laptop-recommendation/253820 forum.derivative.ca/t/2022-laptop-3080-ti-or-3070-ti/259321
Hi there! I'm learning Meta Spark AR through your tutorials on UA-cam and have a question. How can I make the results appear separately from face tracking? I want them to pop up and float stably in the center of the screen. Is there any way to achieve this? Thank you!
Holy what an eye-opening tutorial! Your vids have just been the greatest, Thank you!
Glad it was helpful! Thanks for watching :)
Thank you!
Thanks for watching!
i love u
Thanks always, Quick question, please recommend me a reasonable, not ideal, specification of notebook for touchdesigner.
Replied to this question on the _Position Data from Depth Map_ video: ua-cam.com/video/FMCGBWLopaA/v-deo.htmlfeature=shared
hi so i have a very wide mural, i wanted to have 2 different trigger (target tracker), one on the left and one on the right side of the mural can you show me how can i have 2 traget tracker but still showing the one same wide AR effect ?
i'm getting CUDA error .showing failed to initialize CUDA .how to resolve it
Here are a few things to try: - Make sure you've updated to the most recent version of TouchDesigner. The ZED operators had a major overhaul with the TouchDesigner 2023.11290 release. - Make sure you've updated to the latest drivers for your GPU - Make sure you're running version *4.0.7* of the ZED SDK, which is the version that TouchDesigner was last upgraded to. If you're running 4.0.8 or beyond, you'll likely run into issues.
Crazy amazing case ❤️ thanks for sharing it
Our pleasure! Thanks for watching :)
Thanks for your great guidance. I have the same problem as @islavidal. Render1 only automatically connected with light1 and cam1, except geo1. I tried dragging geo1 to render1 and checked 'Parm: Geometry', but nothing happened. How can I render geo1 in this situation?
Oh, I solved it. The Render button of 'geo1' had been turned off, I turned it on and the problem was fixed.
Glad to hear you were able to solve the issue!
I had a conflict with the neopixel library and the cplayground library. I fixed it by removing the neopixel library and using Adafruit_CPlay_NeoPixel to define the strip
Thanks for sharing! Might be helpful for anyone else running into the same issue.
Great tutorial! what a smart way to be able to make MR content in TD! Sadly I run to crazy performance issues when plugging the VR in (fps drop from 70 to 10) (I run on a good laptop with 3070rtx so I don't think that's the problem), any tips? Thank you in advance!
Check out this forum post for some recent suggestions for improving performance: forum.derivative.ca/t/fps-when-activating-vr-instantly-drop-from-80-to-36/484018/2 If that doesn't end up solving your issue, it's worth posting about it to the forum. It could be related to the way the project is outputting the content (as mentioned in the post above) or the graphics configuration of the computer. Hope that helps!
@@TheInteractiveImmersiveHQ this is my post haha thank you tho very much!
Great turorial.tnx for your time🎉
No problem, thanks for watching!
What a clever kinect manoeuver, You could also place the filter after the switch instead of the sprinkle if you wanted it simple. Great tutorial !
Great tip, thanks for sharing! :)
thanks for another great tutorial !
Cheers! Thanks for watching :)
Hi, I want to purchase HQ PRO subscription, but the 50% discount coupon is not available, what should I do?
Hey! It should be working now, try this link: interactiveimmersive.io/lp/hq-pro-full-trial/
@@TheInteractiveImmersiveHQ it shows Invalid coupon🥲
Your tutorial is great and thank you! I would like to ask, is there a tutorial that I can use macbooks camera? Or how ti get the video feed in TD? Thanks!
You can access the MacBook webcam using the Video Device In TOP. It should automatically pick the appropriate driver. Here's some more info: docs.derivative.ca/Video_Device_In_TOP Hope that helps!
@@TheInteractiveImmersiveHQ Thanks a lot for your reply! I will look into it!
Houdini user here, the simalarity is uncanny.
Pretty interesting, right? Coming from Houdini you can really see where a lot of TouchDesigner's workflow originates.
so helpful thanks
Our pleasure! Thanks for watching :)
great beginner tutorials
Glad to hear you found it helpful :)
how to render them?
If you're looking to render to a movie file, you'll need to work with Unreal's Sequencer and Movie Render Queue. Check out this section of the Unreal Engine documentation for more info: dev.epicgames.com/documentation/en-us/unreal-engine/cinematics-and-movie-making-in-unreal-engine
hey, thanks for tutorial. this the first one ever I follow (coming from Houdini). When we keep single point, In delete SOP, seems we can set delete by pattern to 0 and also set Operation to Delete not selected? This way we avoid messing with range.
Great suggestion! It's working on my end, much simpler than working with the range -- thanks for sharing! :)
Great tutorial! I'm trying to make the blob appear bigger as you get closer with a Kinect. I have it tied to the z axis but it gets smaller as I get closer. Any tips on how to make it go the other way?
The Math CHOP can help with this! Once added to your network, the From Range and To Range parameters to change the input/output range of the signal.
Thanks
Our pleasure! Thanks for watching :)
Interesting list, but none are my "must have's" at a gig. Missing is: flashlight (GOOD ONE!), HDMI adapters/pigtails, two-to-three prong AC adapters, cube tap, gaffers tape, clip light, usb adapters (C to B!), midi controller. This is my must have for any gig. Big props to I&I HQ, love you guys.
ABSOLUTE MUST HAVES!!! Thank you!!!
Thanks for the tutorial! If I want to achieve the effect of opening the face Camera in the 2022 of the software, what should I do?
Great question! In the newer version of particlesGPU, head to the Forces page, and then click on the _Rotation Type_ parameter dropdown. "Face Camera" will be the third option in the list. Hope that helps!
@@TheInteractiveImmersiveHQ Thank you very much!
yessssssssss
do you pack in a backpack or hardcase (pelican etc)?
Which Raspberry Pi screen was referenced in that pic? There’s a lot of options out there, but would love one that has its own frame and angled stand
this connects direct via ?port? or use a pi+touchscreen portable?
Some basic but never the less valuable tips, thanks for sharing :) Although I either work in client offices or from home, having a wireless trackball mouse available onsite sounds super helpfull, because some labs really have limited space and due to the amount of hardware used for R&D taking away most of it, I too sometimes think that a trackball might work better ...
Thanks for this, Crystal. Love your artist inspired series and this one is another awesome one. Thank you
Is there a way to do this for an image with a white background?
Yes! However, you will have to make a slight change to the approach. Add a Level TOP prior to the Channel Mix TOP and set the Invert parameter value to 1. This will invert the white areas to black, allowing you to use the Channel Mix and Threshold TOPs to process the image. Hope that helps!
After I add the Boolean, the back of the room is cutout. I try messing with the z measurement but the box room is either completely filled with the other box or completely hollow.
Hmm, I would double check that you've got the two boxes set up correctly. Here are the settings that have been changed: _Box 1_ Size: 1 1 2 _Box 2_ Size: 0.99 0.99 2 Center: 0 0 0.1 Box 1 should be connected to the first input of the Boolean SOP, and Box 2 to the second input. With the Boolean SOP's Operation parameter set to A minus B, you should see the same results as the video. Hope that helps!
@@TheInteractiveImmersiveHQ Ah, I missed the center measurement on box 2! Thank you!!
Hi, nice tutorial! I got a syntax error from the GLSL code, specifically from the 'uniform float uRmb;' line. I put the content language as GLSL with frag extension. Any idea why this happened? Thanks
Since you're receiving a syntax error, the first thing I would check is that you've got the code written exactly as _uniform float uRmb;_ Spelling mistakes, extra characters, or a missing semicolon at the end of the line can generate a syntax error. Start there and let us know how you get on!
hiiii, here ill paste the code that helped me to make it work. i dont know programming but chatGpt helped me, once again.
# me - this DAT # # channel - the Channel object which has changed # sampleIndex - the index of the changed sample # val - the numeric value of the changed sample # prev - the previous sample value # # Make sure the corresponding toggle is enabled in the CHOP Execute DAT. def onOffToOn(channel, sampleIndex, val, prev): # Enviar Note On cuando el valor es mayor que 0 if val > 0: op('audiovst1').sendNoteOn(1, int(channel.name[-2:]), val) return def whileOn(channel, sampleIndex, val, prev): return def onOnToOff(channel, sampleIndex, val, prev): # Enviar Note Off cuando el valor es 0 if val == 0: op('audiovst1').sendNoteOff(1, int(channel.name[-2:]), prev) return def whileOff(channel, sampleIndex, val, prev): return def onValueChange(channel, sampleIndex, val, prev): return
goated